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Ninjaro

17 Game Reviews

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it feels good to see one of your VN-esque games again. while i definitely wished it was longer or had achievements like some of your former games, i still enjoyed playing through the 6 endings [and seeing the bewildered expressions, too :p]. here's looking forward to your next endeavour!

waffrus responds:

Yes, my greatest weakness is making my games longer... I'm slowly working on that, aha. I'm glad you enjoyed it though! Thanks for playing!

seems pretty interesting, but i got stuck after getting the crossword hint. i know it's referring to the paintings, but i can't seem to figure out what the digits for the exit should be - i tried counting the number of people in the paintings, but that didn't seem to work.

KrunchyFriedGames responds:

I was about to reply with a big clue but- since I don't want it showing on the comments- I'll DM you instead :)

Plays out decently, but needs grammar-checking + stop having Sam repeat the main character's name so much when speaking. Doesn't seem natural.

Also, neither Sam nor Emily seem to have attractive-looking faces when they're facing you (and Emily's body proportions look awkward at close range, too. She looks fat when close, but slim when more distant.)

biZZler responds:

Thanks for the feedback.

Little bit difficult to win at first, but a second playthrough got me the endless save. I noticed there's a glitch where if you click on El Bidissimo's 3rd and 4th entries in the journal, it shows Mop Maid's entries instead. Other than that, I think I like the game, but as others have said, I think it'd be nice to consider adding more erotic material than the teases, just as further incentive for the game.

WhalesAndGames responds:

Thank you for your feedback! We're still on the process of tweaking difficulty regarding getting the endless save system, and originally intended it to be a sort of reward/confirmation that the player has gotten all the skills they needed from the management phase of the game

As for the erotic material, there's a big chance that our team won't be going there due to our vision of the game, but we will be adding more teasing-level artwork with characters interacting each other in future expansions. If you'd like to leave us future feedback and help us with the direction of the game, we'd love if you could join our Discord! Cheers! 🐳

it seems to be pretty interesting, but the sensitivity in processing the keys seems to be pretty bad when typing quickly (I type 120+ wpm, so I guess that might be too fast for the game's intention, but some of the letters didn't process half the time, making it impossible to get past 40% for me).

i think you need to fix timing of the disappearing platforms, maybe give them a few more seconds before they disappear. i kinda lost determination to carry on after failing it a few times in the 2nd section, but other than that, it's a good game so far.

mapacarta responds:

Thanks. Yes, the disappearing platforms can be a little frusturating. I will try to add a little fading effect to them in the next update.

some corrections/suggestions;

question 1 - it would be the scissors ARE broken (not is broken), since scissors are plural. if you were saying 'the pair of scissors', it would be is.

question 4 is a pretty badly phrased sentence, but it would be 'we are poorer than them' or 'we are poorer than they (are)'. without the 'are' at the end the second option doesn't make much sense outside of old English.

question 6 - I don't think 'sought' would be commonly used. It'd probably be 'searched', so 'He searched (far and wide) for his missing friend'/'He searched for his missing friend far and wide'. (the first sentence I put makes more sense/would be more commonly used, I think)

question 11 would probably be better off as 'one should not waste their time' as opposed to 'one's time'. alternatively 'one shouldn't waste time (on)' would work.

It's a good concept, don't get me wrong. Just might need a little bit more checking with other native English speakers.

shajby responds:

Thanks so much for your feedback! It's allright that some sentences don't make sense, because this game is targeted more on people that are starting with English, so some questions are easier and some more difficult. Thanks again for your great comment! (btw those sentences were written by native English speakers, not by me)

The only thing I can fault on this is the auto setting; whenever you enable it and the voice acting goes through, it cuts off to the next message before the person finishes speaking, so it sounds kind of awkward. Other than that, I reckon this has a lot of potential. I look forward to the rest.

Mushinovel responds:

Thank you a lot!
We'll keep that in mind for the full game.

It's alright. It could do with faster text speed/movement in order to make the game less of a drag to play. It'd also be interesting to potentially include clues as to what 'She'/'Her' is throughout the notes.

The cushion doesn't seem to budge, unless I'm missing an item or clicking on the wrong area..

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